![]() : onLoad: Early set up of static API, configuration, logging. : it is highly suggested to use SQL with iCo6 or to use an alternative economy plugin! : if you're using Votifier, or any other plugin which handles economy data in a threaded manner your server is at risk! : iConomy - If you are using Flatfile storage be aware that versions 6, 7 and 8 have a CRITICAL bug which can wipe ALL iconomy data. : **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE! : SuperPermissions loaded as backup permission system. : The server will make no attempt to authenticate usernames. : Whilst this makes it possible to use BungeeCord, unless access to your server is properly restricted, it also opens up the ability for hackers to connect with any username they choose. ![]() This is a port of the Stargate plugin from hMod by Dinnerbone.Ĭreate gates that allow for instant-teleportation between large distances.: WorldServer TickNextTickList cap always processes redstone: false : WorldServer TickNextTick cap set at 10000 : Tile Max Tick Time: 50ms Entity max Tick Time: 50ms : Allow Zombie Pigmen to spawn from portal blocks: true : Zombie Aggressive Towards Villager: true : Nerfing mobs spawned from spawners: false : Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1 : Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64 : Entity Activation Range: An 32 / Mo 32 / Mi 16 : **** Beginning UUID conversion, this may take A LONG time **** : To change this, set "online-mode" to "true" in the server.properties file. This port will import your existing locations.dat file from the hMod Stargate plugin! Gates can be always-open, or triggered, they can be hidden, or accessible to everybody, they can share a network, or they can be split into clusters. IConomy support added back in, only costs are create, destroy and use. Set to false to use network/world specific permissions) e - Allow use of all gates linking to any world in any network (Override ALL network/world permissions. Allow access to Hidden gates not ownerd by user Allow use of Private gates not owned by user Stargate.admin - Allow all admin features (Hidden/Private only so far) #Iconomy plugin 1.8 freeĮe - Allow free use/creation/destruction of gates Stargate.world - Allow use of gates linking to any world 'S' is for showing an always-on gate in the network list 'B' is for a backwards facing gate (You will exit the back) Line 3: Network name (Max 12 characters) Line 2: Destination Name (Max 12 characters, used for fixed-gates only) O O - Place a sign on either of these two blocks of Obsidian. These follow standard permissions of gates, but have a random exit location every time a player enters. The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'. Right click the sign to choose a destination. Right click the button to open up a portal. Fixed gates go to only one set destination. Fixed gates can be linked to other fixed gates, or normal gates. ![]() A normal gate cannot open a portal to a fixed gate however. To create a fixed gate, specify a destination on the second line of the stargate sign. Set the 4th line of the stargate sign to "A" to enable an always-open fixed gate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |